8/24/2023 0 Comments Download openra dedicated server![]() ![]() We would like to inform you of the impacted services and their current status. The problem is being worked on and we hope to restore all services within the next few days. Restored the missing versioned source code package.Many of you will already have noticed that we are having some server issues at the moment.Fixed make check ignoring TARGETPLATFORM override.Fixed AppStream metadata using deprecated folder and filename.Fixed DESTDIR being not properly implemented regarding Linux packaging.Fixed apt metadata not getting updated before installing dependencies.Fixed itch deployment downloading from the wrong URL.Fixed a reference to an outdated SDL 2 nuget package.Fixed Nuget error NU1101: Unable to find package.Fixed an incorrect comment in install_assemblies_mono.Changed make.ps1 to remove nonfunctional docs target.Changed make.ps1 to download GeoIP data from OpenRA’s mirror.Changed make.ps1 clean to suppress error messages.Fixed AI unit orders sending unnecessary amounts of network traffic.Added support for burst-specific infantry attack animations.Added death types support to the Lua Kill() API.Added a friendly description for optional types to the trait documentation.Fixed a crash when invalid data is returned when querying multiplayer servers.Fixed checks on Windows not reporting errors properly.Fixed wrong VS Code launch configurations.Fixed Concrete being placed on invalid terrain.Fixed bugs caused by Sardarkaurs using wrong weapons.Fixed incorrect sound effects for building power down/up and radar.Changed husks to be less vulnerable to weapon damage.Fixed the hospital healing the civilians in mission Nod 7b.Fixed that Commandos could target visceroids despite dealing no damage.Fixed SAM Sites changing state while powered down.Fixed several incorrect explosion/firing sound effects.Fixed the country palette remap for mission:. ![]() Fixed infantry death animations playing too fast.Fixed missing/incorrect Shock Trooper and Mechanic voices.Fixed a performance bug in the Exodus mission.Removed civilians spawning from civilian buildings to avoid mission bugs.Reduced Tanya fire rate and polished fire animation.Added Aftermath mission Shock Therapy.Fixed bot-controlled aircraft sometimes stopping mid-air above submerged submarines.Fixed infantry stopping next to buildings when attack-moving.Fixed the map editor adding Health: 100 to actors that are edited.Added map and server name to Discord details.Added a setting to pause the shellmap.Added a per-player handicap option to the lobby in all mods.Fixed Discord join button not allowing spectators to join after player slots were filled.Fixed support power targetting cursor not resetting when the power cannot be activated.Fixed lobby options not being reported to the first player who joins a dedicated server.Fixed a crash when a non-admin player tried to switch maps in the lobby.Fixed a crash when a production structure is captured at the same time it builds a unit.Fixed production structures using the wrong exits under some situations.Fixed production rally points not drawing from the building’s exit point.Jak zapowiadają autorzy projektu, ma to być ostatni publiczny test przed najbliższą aktualizacją, która ma nastąpić jeszcze w tym miesiącu ( luty). Pełny wykaz zmian i wprowadzonych poprawek znajdziecie tutaj. Zmian jest całkiem sporo i dotyczą rozgrywki zarówno w Tiberian DAwn, Red Alert jak i Dune 2000 oraz samego silnika OpenRA. W oczekiwaniu na kolejną wersję OpenRA, wczoraj do naszych rąk trafiła kolejna wersja testowa.
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